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Post by Admin on Jul 12, 2017 2:57:59 GMT
The RegionManager is now able to manage non-resource entities. This allows the developer to use any DisplayObject with the RegionManager. Before this change, RegionManager was limited to only using resources that could be resolved by the SpriteResolver passed into the engine. The following functions have been added to RegionManager to allow the use of non-resource entities: centerNonResourceEntityOnTile() getNonResourceEntityLocation() setNonResourceEntityLocation() Please see the docs for more details: paulwatt526.github.io/wattageTileEngineDocs/regionManager/type_regionManager.html
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